Kansas FFA Association

Quiz Bowl

2013 Kansas FFA Quiz Bowl Rules and Regulations

The Kansas FFA Association will conduct a High School Quiz Bowl Competition at the 2013
State FFA Convention in Manhattan. This competition is limited to the top two scoring chapters on the leadership information test from the seven district Leadership Schools. Qualifying teams will be required to submit registration by the deadline for Leadership CDE’s at State Convention as posted on the Kansas FFA website.


To evaluate the basic agriculture and FFA knowledge of high school FFA members.


Active FFA members in grades 9, 10, 11, and 12 are allowed to compete as a team. The top two scoring teams at district leadership school are eligible to compete in the state quiz bowl tournament, as long as more than 50 percent of the original team remains.

Recording of Questions and Answers:

No written materials or notes taken by any audience member or team member can be removed from the event room at the conclusion of the quiz bowl competition. Judges will monitor note takers in the room. As individuals leave the competition room, the judges must collect any notes that were taken during the event by any one observing or competing in the event. This also means that no videotaping will be allowed during the quiz bowl competition.

Rules of Play: (as adapted by the Kansas High School Activities Association Scholars Bowl Rules)

1. Sources: Questions will come from the question bank located on the Kansas FFA website.
All questions will be agriculture or FFA related questions. Questions will cover the entire scope of the FFA organization including history, dates, people, programs, activities and current events of the organization.

Questions come from the following sources:
Websites - Kansas FFA, Kansas Department of Agriculture, National Agricultural Statistics Service, and National FFA; 2012-13 Official FFA Manual; FFA Student Handbook; Career Development Events Handbook (2012-2016); American FFA Degree Handbook (2012-2016); Agricultural Proficiency Awards Handbook (2012-2016); Chapter Planning and Recognition Handbook (2012-2016); Kansas FFA’s Golden Years – 1929-1982; and 2011 American Farm Bureau Farm Facts.

2. Scoring: A player who states an acceptable correct answer earns 10 points for his or her team. If a player buzzes in before the moderator finishes reading the question and gives an unacceptable answer or fails to answer the question in the allot time, the team will lose 5 points. If the first team to answer the question does provide an acceptable answer, the moderator will then reread the question in its entirety for the second team. However, if the second team also buzzes in before the moderator completes the question and they give an unacceptable answer or fails to answer the question in the allotted time, the team will not lose 5 points.

3. Timing: Teams will have 10 seconds to buzz in after the moderator finishes reading the question. If a team, which buzzes in without interrupting the moderator, gives an incorrect or unacceptable answer, the opposing team will have the remaining time, plus five seconds, to buzz in. Time for the second team begins when the moderator announces the first team’s answer is incorrect or unacceptable. When a team buzzes in before the question has been read completely, and does not give an acceptable answer, the other team will then have 10 seconds to buzz in after the question has been reread to them.

4. Proper buzz-in procedure: Teams may buzz in to answer a question at any time after the moderator begins reading it. Before answering a question, a team member must wait for the moderator to recognize them by team and seat number. The player seat behind the signaled buzzer must answer the question. If a player states an answer without being recognized, if the wrong player answers, or if two or more players respond simultaneously, the moderator will say “I can’t accept that answer,” and turn to the other team, if the other team has not yet had a chance to respond to the question. If a team buzzes in before the moderator finishes reading the question and improperly answers the question, they will lose 5 points. Striking a teammate’s buzzer requires the other player, whose buzzer signaled, to give the response.

5. Hesitation: If a team member, after being recognized, hesitates or stalls, the moderator will warn him or her to answer the question after three seconds. If the person does not answer the question immediately after the warning, it will be counted as an incorrect response.

6. Consultation: Team members may consult verbally and in writing until a member of their team buzzes in. If a team continues to consult after buzzing in, no answer from that team can be accepted as correct. Members of other team may continue to consult after their opponents buzz in, until they buzz in themselves.

7. Acceptability of answers: The first answer given by a team member will be the one taken as the answer, whether correct or incorrect. All answers must be given in the English language. If a player states the correct answer, but mispronounces it, the response will be accepted if, in the opinion of the judge, the player’s attempted pronunciation represents a reasonable phonetic possibility based on the way the word is written. This provision must not be used to create an argument for acceptance of a mispronunciation that demonstrates lack of knowledge of the correct answer. If the answer is a proper name, the first name and last name must be provided unless otherwise specified by the moderator. If the answer is a proper name; for example, “Mary Kane,” the member must provide both the first and last name for the team to have the correct answer.

8. Moderator/Judge/Question error: If the moderator misreads a question, but the error is discovered before either team buzzes in, the question will be reread correctly from the start. If a question is misread to the extent that, in the opinion of the judge, the error prevents a fair opportunity for both teams, the question must be discarded, and a replacement question will be read. The judge may also order a replacement question for both teams if he or she determines that the content of the question or the stated answer is defective, or if some other error has occurred for which a replacement question is a fair remedy to both teams. A replacement should not be ordered simply because a player disagrees with the correctness of the answer. If the answer to a valid question is prematurely revealed by a moderator or judge, before the second team has a chance to answer, a replacement question will be read for the second team only.

9. Unanswered questions: If no one presses the buzzer within the stated time limit for a question, or if neither team is able to give an acceptable answer, the correct answer is revealed by the moderator, no score is awarded, and no replacement question is given.

10. Procedural questions: In the event a team feels that a procedural error has occurred, the team captain (chair 1), may raise an inquiry or protest on a procedural matter but must do so before the next question is read. The moderator(s) will then consult the printed rules and make a final decision. This decision may not be appealed. This rule may not apply to the correctness of an answer or to the correctness of the opposing team’s response.

11. Tie-breaker in a round of competition: If two teams are tied for points after 10 questions have been asked, tie breaker questions will be asked until a winner is decided. The first tie breaker question will be read to both teams. A correct answer will be awarded 10 points and a team victory. However, if a team buzzes in before the moderator finishes reading the question, and answers the question incorrectly or does not answer in the allotted time, 5 points will be subtracted from their team score and the opposing team will be declared the winner. The team that did not answer the question will not receive 10 points. If the moderator reads the question in full, both teams will have ten seconds to buzz in, and a correct answer will be worth 10 points. If the first team’s answer is incorrect or they fail to answer within the allotted time, they will not lose any points and the second team will have the remaining 10 seconds, plus 5 seconds to provide a response. If neither team provides a correct answer within the allotted time, a second tie breaker questioned will asked with same rules and procedures as the first. Points earned and lost by the first two tie breakers will be included in each team’s total score.

If neither team is declared the winner after the first two tie breaker questions, the captain of the team seated at Table A will be asked to call a coin in the air. The team that wins the coin flip will be asked if they want to play or pass. If they choose to play, they will be asked the final tie-breaker question. If they choose to pass, their opponents will be asked the final tied-breaker question. If a team answers the final question correctly, they will win. If the question is not answered correctly, or not answered in the allotted time, the team who was not asked the question will win. No points earned by this method will be included in determining the final team scores.

12. Team Rankings: At the end of the first round of competition, the teams will be ranked to determine which teams qualify for and how team are seeded in the semi-final round of competition. First, teams will be ranked by their total wins. The team with the most win will be ranked first. If, within this ranking, teams have same number of wins, the following tie-breaker procedure will be used to ranked teams with equal records.

1) If a set of teams have the same number of wins, their total scores from each individual competitions will be summed to calculate their total points scored. Tied teams will then be ranked by their total points scored.
2) If tied teams have equal point totals, then their margins of victory will be totaled. Tied teams will then be ranked by their total margins of victory.
3) If teams are still tied, their average Leadership School Test scores will be calculated. Tied teams will then be ranked by their average Leadership School Test score.

Alternative ranking procedures 1, 2, and 3 will only be used to rank tied teams. The teams with the best records will be ranked higher than their opponents: regardless of their total points, margins of victory, or average Leadership School Test.

13. Semi Final Qualification and Seeding
The top four teams will move onto the Semi Final Round. The teams ranked 1st and 4th will compete in the first match-up. The teams ranked 2nd and 3rd will compete in the second semi-final match-up.

14. Finals
The winners of the two semi-final match-ups will compete in the finals during the pre-convention ceremonies.